The Imaginarium of Khan
Digital painting Processes and sketches
Sunday 2 October 2016
Saturday 27 June 2015
Wednesday 3 June 2015
Monday 1 June 2015
Monday 30 March 2015
Lion Queen Re-Visited
Lion Queen |
Processes from digital lineart to color (colour) |
Firstly I am So Happy to see the amount of page views this little blog has gotten this year.
I am motivated to keep improving and as an example here is The revisited Design for the Lion Queen. I posted the rough illustration way back(image below) and was unhappy about how her face turned out, so after a continuous practice, trials and errors I have Managed to come up with a more desirable outcome.
Original illustration Circa: 21-06-2014 |
Lion Queen was a daughter of a traveling hunter who was cursed after her father killed an ancient African spirit "The Golden Lion."
THANK YOU!!!
-Riaz
Monday 16 March 2015
Tuesday 10 March 2015
Wednesday 4 March 2015
GAME DESIGN CONCEPT
MINIONS of
E'val
Concept
HERO concept design and HUD Interface. Note: Lance uses blue energy for various moves as well as character moves.
Swamp Level concept (Boss battle)
Creatures eyes need to be blinded and they shoot lasers/energy beam for enraged move
Creature Concept (Boss Battle) See-Monster. Note: Eyes move at same rate and looks at players orientation.
Quick Idle animation (Note: rough and short)
Village Level concept (Mini Boss Battle)
These guys get common after you level up and pass these stages
Dodge when he swings Meat Mallet and cut attack the rope on his back and drop his cauldron. Take too long and you will experience the mallet tornado attack. Note: not in scene but Grunts will be running at you.
Creature Concept and layout Note: Character Jiggles when cauldron is removed.
Rough illustration of Various Grunts encountered in different levels. Note: Simple run and attack animation.
Thank you and I hope you like this. This project is just one of the many ideas that i want to bring to life. I have always loved 2d platform games and hope that one day I could entertain future generations and inspire would-be Game Designers and concept artists.
Please share and feel free to comment :)
Monday 2 March 2015
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